Comics & Cartoons


1
Dec 09

A Day In The Life

A Day In The Life from Harry Nesbitt on Vimeo.

The man also has some wonderful artwork on his personal / portfolio website. I recommend taking a peek.


20
Aug 09

There Will Be An Art Exhibit By Artists From The Manila Bulletin By The End Of This Year

Looks like there’s going to be an art exhibit for and by the artists from the Manila Bulletin by October or November.

It’s going to be a themed exhibit, with the goal of allowing each artist to not only showcase his or her artwork, but also to allow for the selling of such.

I’ve got a few problems to deal with regarding said exhibit. First off, since I do mostly digital work, I need to find a way to be able to print my work in a large-scale (we’re talking a size of at least two-by-two feet). It’s got to be of good-enough quality that people will want to buy it; it can’t just be like a poor-quality canvas banner that you see people hang up on business conventions and similar events – this should be like a museum-reproduced art print when it comes to quality (I read that somewhere, can’t remember which book it was).

Secondly, how much would it cost me to print one? Then, would I be able to sell at a reasonable enough price to justify the time and effort I put into it?

Self-defeating pessimism, engage!


16
Aug 09

Trying Out Letraset Markers

I thought I’d try out the three-nibs-in-one Letraset Markers that Fully Booked has been selling in my never-ending quest to learn how to ink manually. I have thus far learned a few things:

  1. I’m still horrible at manual inking.
  2. I shouldn’t drink coffee before inking because of the caffeine jitters (this is a huge problem for me, since I can’t imagine working on anything at all without drinking coffee first)
  3. A4 Paper is one of the absolute worst kinds papers to use for inking with markers. The lines just bleed all over the place, even when you’re careful with your stroke speed and pressure! (I’ll try using Bristol Boards next time)

Digital inking has spoiled me so; it’s just so easy to hammer out rough sketches on paper and still create a good-looking comic once you’ve inked it digitally. Good, manual inking really requires the artist to, firstly, have a carefully planned and penciled drawing, and then have great focus and concentration when laying down the ink work.

This will take me quite a while to accomplish. -_-


29
Jun 09

Water Brain

There’s this wonderfully bittersweet steampunk-styled animated short on Vimeo right now called Water Brain done by a Chinese animation collective. It tells the story of children forced to bury themselves in endless homework by monsters in order to power their city. Watch the video below, and then check out the Vimeo page and give the guys who made this some props. Great stuff!


30
Apr 09

Chopsticks Fanart

shinkaide-chopsticks-fanart-preview

Something I’ve been working on for Stanley Chi’s upcoming Chopsticks comic book. The print version will be in color!

I’ve asked him for the details regarding the release of his book, and once I have them I’ll post them here.


14
Mar 09

Manila Bulletin Cartoonists’ Meeting

Let me get this out of the way first: I absolutely do not have the ability to tell Roni Santiago and Norman Isaac apart. Don’t kill me.

First time I’ve attended a the Manila Bulletin’s cartoonist’s meeting. We discussed mostly issues pertaining to the quality of the comics in print, specifically the problems with color, layout, dialog and typography, and some topic-related concerns.

Continue reading →


13
Jan 09

A Work In Progress

2009-01-13-tbb01-screenshot

A panel from the webcomic I’ve been working on. So far I’ve the last half of the page done, but since I did a script rewrite, I’m still pencilling the first half of it.

Funny thing is, I’ve had this whole concept kicking around in my head for more than a year already, it’s only now that I’ve really gotten around to seriously putting everything down on paper. In a way I’m kinda glad it took that long; I’ve become a bit better at using colors to project or accentuate elements in illustrations (as opposed to just using hard outlines all the time). Just better equipped to go through with the whole thing as opposed to doing it with my skills a year ago.

My plans are to launch by the end of January. But then again, Murphy’s Law and I are BFF’s.


23
Nov 08

Manila Bulletin Comic Section Fail

Somebody’s gonna feel shafted, that’s for sure!

shinkaide - Manila Bulletin Comic Section Fail! Sunday, November 22, 2008

Also, in the Hazel’s strip that appears in the space supposedly for Dennis’ comic, the reference to a certain phallic appendage remains…

Continue reading →


26
Oct 08

Baket Naging Black And White Bigla?

Does this mean that we’ll be paid less? I hope not! That would make me a saaad panda.

Also, this negates the added hours of work spent coloring the comics. I wonder what’s up at the MB?


22
Oct 08

ESD Development Sketches + Notes

I’ve been working on the reboot since September; frankly, it’s been going much slower than I’d like.

I’ve been writing and rewriting scripts, redesigning characters, developing profiles and back stories… just doing a bit of everything, pretty much. I want to make this project as great a piece of fiction as I possibly can, so I’m going totally OCD on everything – the environment, the technologies, the culture, even the architecture. I failed to show the depth of the world of Evergreen back then. I’m hoping to introduce that properly in this iteration of the comic, hopefully without slowing down the pace too much and leaving the humor to degrade.

Working on the big picture first helps me develop the little details more. For example, it becomes easier for me to draw the interiors of a house into a comic panel if I know what the house’s layout is. You can also create distinctions for every character’s environment, which can add to the depth and quality of a storyarc when you write it while considering such details. Eventually, you can develop a whole world using this paradigm. It may take quite a while, but the more you add to a world, the more potential quality storyarcs that can develop may emerge.

If you’re as good a writer as you are an illustrator (or vice versa; whatever the case, it’s good to be both!), you will be able to develop a compelling work of fiction that will attract a fair number of regular readers, much more so than you would as opposed to gag-a-day comics (in my belief; of course, there are always exceptions to such rules).